![]() ![]() You will often have the option to demand surrender, ending the war with that faction and turning them into a vassal. However, as this event is a Turn Restricted Event, it can temporarily be blocked by some other specific events, most of which are character clear steps. A few turns after selecting the event, a gourd will break as though it were turn 30/50/70/90. In Second Games, you can select the event 'Feed Toukichirou (Hasten events)'.However, breaking Iga's gourd before turn 30 will prevent Takeda's gourd from being broken on turn 30 (this event is delayed to turn 50 instead). For example, Takeda's gourd will be broken on turn 30 if there is only 1 gourd broken by then.The game will prioritize the gourd to be broken in this order: Takeda > Mouri > Houjou > Uesugi. If you haven't broken 2 gourds by turn 30, 3 gourds by turn 50, 4 gourds by turn 70 or 5 gourds by turn 90, then a beginning of turn event will break a gourd from an unconquered faction.The first gourd will always be broken by turn 10 at the latest (it usually happens on turn 10 exactly, but conquering/vassaling the Ashikaga House can bring it forward).All of the gourds will be broken, but only one of them will be delivered to Xavier. There appears to be another glitch that has the same effect as the previous one, it occurs if you vassal multiple gourd holding houses in one turn.Despite it being possible to vassal the Iga House, it appears to be impossible to use them for this glitch, because no way has been found to vassal them without having conquered at least one Tenshi Sect province, which would have required them to have declared war on you, meaning that the glitch won't work.To enter Kenshin route, both the Uesugi and Ashikaga houses must be conquered, meaning that you can only vassal the Akashi House for the glitch.For this glitch, emphasis should be put on the fact that the gourds have still been broken, so once 5 gourds are broken, even by this glitch, the events where the gourds are automatically broken will stop, allowing you to delay entry into a route for as long as you wish, without any restrictions on your gameplay other than the inability to go to war with the Shimazu House.For example, if you perform this glitch with the Akashi and Ashikaga houses, you will have to break 7 gourds before Kou is kidnapped, allowing you to enter the True or Isoroku routes and losing your chance to enter the Ran route. There is a glitch that lets you break additional gourds before Kou goes missing, if you vassal any of the Uesugi, Akashi or Ashikaga houses, after the second gourd has broken but before the Tenshi Sect has declared war, the gourd of that house (or houses, there's no harm in vassaling all three) will break at the end of the turn in which you vassaled them, but the event where the gourd is given to Xavier will never happen, meaning that the events leading up to Kou's kidnapping will be delayed. ![]() For example, if the Takeda House conquers the Houjou House, Houjou's gourd will be broken. Gourds will break even if it's a non-player house that conquers the other faction.Generally, conquering or vassaling a house with a gourd causes their gourd to be broken.You will see an icon of each of the houses with gourds, as well as a picture to tell you if the gourd is broken or not. To check your game objectives and gourd progress, press F5, or select the objectives button in the map screen. ![]() Entering a route will introduce the Monster Army (unless it's Ran route), and, depending on what route it is, a certain set of conditions will be unlocked to clear the game. After breaking 5 gourds, you will be forced to enter a route and in First Games, this will always be the True route (the conditions to enter other routes are elaborated at the bottom of this page). Gourds are one of the key elements to the story progression. Be warned that the final castle battle of an enemy house is not considered a boss fight, so you will have to reload to your most recent save instead. In most cases, losing anything that could be considered a boss fight will send you to the Alice Mansion, where you can either get a Game Over, or try again at the cost of 4 points of your score. In fact, if you go long enough without being at war, the game will trigger events that are clearly designed to make you think otherwise, although some of these can be rewarding (for example, if you go long enough without ever conquering a house from the very start of the game onward, you can be rewarded with the Popularity Staff). Generally speaking, the plot will advance when you conquer or vassal houses, so when in doubt, conquer more.Īlthough it should be noted that as long as you pay attention to what the game tells you, it is very rare that you will have no idea what to do.
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